February 24, 2012


I started writing Farm Town, the project, at around this same time, although it’s not a response to the game in any legitimate way. It’s true that I’m enamored with the objects of that world (Swan Hedge, Log Truck with Chain Saw, Pink Merry-Go-Round, Snow Pine). And the repetition, the rote click-clicking, holds its own weird meditative appeal after a long day (ditto the lushness of so much organized green on one’s laptop screen). Mostly the Farm Town project became a place—both outside and inside this new city—for me to revel in and better understand nostalgia and ambition and technology. (via HOBART 13 bonus: Ashley Farmer)

I started writing Farm Town, the project, at around this same time, although it’s not a response to the game in any legitimate way. It’s true that I’m enamored with the objects of that world (Swan Hedge, Log Truck with Chain Saw, Pink Merry-Go-Round, Snow Pine). And the repetition, the rote click-clicking, holds its own weird meditative appeal after a long day (ditto the lushness of so much organized green on one’s laptop screen). Mostly the Farm Town project became a place—both outside and inside this new city—for me to revel in and better understand nostalgia and ambition and technology. (via HOBART 13 bonus: Ashley Farmer)

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tags #Ashley Farmer #Hobart 13 #Farm Town

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  1. hobartpulp posted this