“And uh… I don’t like it.”
Steve Buscemi - New York Stories (Life Lessons) (by techamanap)
One thing I know: this sure as hell isn’t Epic Games, where if you remember, I did my internship last summer, and I thought was awesome until I walked into this place. You’d think it would be all bro-ing down and crunching code, but those guys were more like accountants than anything else, all bottom line and Dockers and project management software (hey Basecamp: suck it!) and timetracking and fourth quarter projections.
I’m going to learn so much from these dudes. Meta rules!
You could do a lot worse than to basically just follow Nat’s tumblr and then read everything he reads. He knows the deal.
April was a high quality month of reading.
these came out last year, earlier this year, and in the future.
finished strong with Strange Cowboy last night.
it is fucking amazing and so are all the rest.
remember, last month, when Janeane Garofalo bought Elizabeth’s book at the Mission Creek Fesitval in Iowa City? I wish I’d had the means and quick-thinking to have shown her this (@ ~1:16 mark)
“A Brief Bio” by Short Flight/Long Drive editor, Elizabeth Ellen.
Have you ever seen a rich person?
It’s not like that movie about rich people–
Their struggles. The children they’ve seen die.
The coldness of rich people hearts.
Put your money in meat, rich people know.
When they die, they have yachts full of meat.
Have you ever been to Miami?
Do rich people rollerblade near the beach?
Do rich people splash around in mounds of cocaine?
(read the whole thing: Hobart :: “Miami” by Gene Morgan)
Grantland kinda kills some of these longreads.
Seth Armstrong did the cover art for Hobart 12. How great is this “process” series??
Supersonic Electronic Art
Opening May 4th at Thinkspace Gallery in Culver City, California is the group show “Vanguard.” The show features a great line-up including the artist Seth Armstrong. Here, exclusively, is a look at his entire process from start to finish. Check it out below:
There are rumors and there is the truth and there are true rumors. You want the rundown? Here’s the rundown. Hit a kid with a bat and gave him brain damage, yes. Flashing, yes. Burning my bowel movements, no. Have I been to the bughouse? I’ve been to the bughouse. Am I insane? Does my opinion even count? Remember all the newspaper stories about how the game makes kids crazy? Makes them do horrible things? … Love those. Take, for example, suicides. The game doesn’t create suicides. If anything, it postpones them. I mean, the world gives you many reasons to snuff it, got to admit.Sam Lipsyte: “The Dungeon Master” : The New Yorker